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Between writing out a 3d implementation for a purely 2d engine like renpy, game editor, including its bloody physics, collissions,
and using stuff with ready 3d, godot, unity, unreal, what's my other choices? Something that can make me feel like "oh i typed that" or, just producing 3d on my own, or just, regularly learning to code such modern and crucial features in the graphic programming scenes now, i suppose.
here's to start from
https://en.wikipedia.org/wiki/List_of_game_engines